Thursday, October 22, 2015

X-Wing: Scum - M3-A Interceptors

With my colour scheme set by the Z-95s, it was time to apply it to different ships. It wasn't a big change on the Z-95s, but the M3-A Interceptors come in 'Hutt Cartel' colours of Swamp/Vomit green and Reddish-Brown, so my scheme changes them up a lot.

I used the same method for numbering the ships, using one of the wings (tails?) to have the stripes.

For the 2 characters, the art didn't provide anything too fancy. Serrisu gets a pink front section (in her art it's a darker red/purple) and Laetin gets white all over with a pink stripe (orange stripe in his artwork).

These are definitely one of my favorite ships in X-wing. Such a cool design. I just wish they didn't explode so quickly on the table…


Thursday, October 15, 2015

X-Wing: Scum - Z-95 Headhunters

FFG's X-wing is a great system that has really taken over my geeky mind. I've played a lot of games and am still wanting more. I started out with imperials and painted a few of them, but they were mostly touch ups of the stock paint jobs (which are already quite good).

When Scum and Villainy was released as a faction, I thought it was really cool and interesting and they quickly became my main faction. I know one of the great things about a faction like this is how individual and unique each of the ships look, but I wanted to set the challenge of making a scum fleet look unified and organized.

Of the stock paint schemes FFG has put out on the Scum ships, the Black Sun ones interested me the most in terms of colour scheme. Ofcourse it's really just black and white, but I took the opportunity to vary the scheme alittle and add some accents that gave me a unique look.

I started with my Z-95s as the stock paint job was basically already laid out for me. I chose to go with a creamy white, and a blueish black to give some character to the "black and white" scheme. I also added some markings on the nose to number them.

Some cool art has been created for the Scum named pilots, and one of my favourites is N'dru Suhlak, so I had to have a crack at painting him.

It'd be rude not to paint the other character Kaa'to Leeachos. I substituted pink for the orange markings, to tie it in with the other markings, and I plan on using pink a bit more on other ships.

While working on the Z-95s I created some guidelines to help apply these colours to other ships:

Main Colour: White/Cream
Secondary Colour: Blue-Black
Engines3  and cockpit frames: Khaki
Cockpit windows: Black with blue highlight
Various mechanical details: Gunmetal
Markings and character details: Pink
Lights and Engine glow: Sky blue 

Over the next few posts you'll see how the whole fleet comes together in these colours.


Thursday, October 8, 2015

Long time no post… again…

1 year and 1 day has passed since my last update. The time has come to pretend I will update this blog regularly once again. A lot has changed in my life in the past year, but I have still been getting a lot of painting and gaming done. Just haven't had the mojo to update the blog.

Messy desk means lots of work right?...

I left my job at Battlefront Miniatures at the beginning of the year, which for the blog means taking decent photos isn't as easy. However it just means I'll book in photo sessions and do alot of photos in bulk rather than as I finish a project/model.

Lots of exciting models I'm really pleased with to show off, so my aim is to post once a week and see how that goes. 

To start things off, here is my character for a DnD campaign we played to try out 5th edition.

Chad Riffburner!

I decided to play a Bard for a few reasons. Mostly because I never had before in either tabletop or computer screen, but also because it was a way to use spells without being a fragile wizard or something. I could still whip out a rapier and get in the rough and tumble.

Unfortunately I found the problem was the spells weren't as effective as the rapier, so I ended up being more of a sub-par fighter, but maybe I just chose the wrong spells. He did offer a lot of cool roleplaying moments out of combat though, and this made the character very satisfying and a nice change from my normally combat orientated characters.

Chad was a lot of fun to paint, especially the base, for which I used a mix of textured plasticard and individual bricks.

My friend James made the Guitar/Lute for me from plasticard and thin wires, and another friend Evan sculpted the strap. I tried to paint a mother of pearl effect on the edges of the gat, but it didn't really turn out how I hoped. Really pleased with the face though, which is mostly thanks to the detail of the sculpt.

One new trick I tried (which I stole from James) is for the rapier blade, I used a knife to scrape away my undercoat and polish up the metal, which gives it a super shiny effect. Not something I would do for all blades but it worked really well for such a thin weapon where shading with metallic paints wouldn't have been very effective.